Featured Challenge: #174 — AppleSoft Basic Fractal Tree
Take a trip back in time and let's learn all about GR (graphics) and HGR (high resolution graphics) in AppleSoft BASIC on a restored Apple II+ computer! Can we render a fractal tree?
Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.
In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.