Featured Challenge: #174 — AppleSoft Basic Fractal Tree
Take a trip back in time and let's learn all about GR (graphics) and HGR (high resolution graphics) in AppleSoft BASIC on a restored Apple II+ computer! Can we render a fractal tree?
In this video, I follow Mike Ash’s guide to Fluid Simulation and port Jos Stam’s "Real-Time Fluid Dynamics for Games" algorithm and code in Processing (Java).