Featured Challenge: #174 — AppleSoft Basic Fractal Tree
Take a trip back in time and let's learn all about GR (graphics) and HGR (high resolution graphics) in AppleSoft BASIC on a restored Apple II+ computer! Can we render a fractal tree?
This project is a collaboration with Grady Hillhouse at the Practical Engineering YouTube channel. This is my attempt to code a simulation of Horizontal Directional Drilling, laparoscopic surgery for the earth!
Straight out of quantum mechanics, Wave Function Collapse is an algorithm for procedural generation of images. In this video (recorded over 3 live streams) I attempt the tiled model and explore a variety of solutions to the algorithm in JavaScript with p5.js.
It's the Monty Hall Problem! In JavaScript! With p5.js! Yes, you really double your chances of winning by switching doors. I hope to convince you of this in this video!
Why do prime numbers show up as diagonals in a spiral? In this video, I create a visualization in JavaScript (p5.js) of the Ulam Spiral (aka Prime Spiral) named for Polish Mathematician Stanislav Ulan.
Let's make ASCII art in p5.js together! In this video, I demonstrate a variety of techniques for translating the pixels of an image into text and finish with rendering video as text ASCII characters in a DOM.
Let's make a slide puzzle in p5.js together! We'll be using images, nested loops, and arrays, and by the end of our journey, we'll have a fully playable game!
Have you ever wanted to know more about bézier curves in p5.js? Thanks to a generous donation from Jason Oswald, I do a deep dive exploring the bézier curve function and the math behind the algorithm?
It's finally time to attempt a Self-Avoiding Walk! In this video, I quickly visualize a simple JavaScript p5.js implementation of a self-avoiding walk. I then tackle the more complex problem of backtracking to find a solution to a space-filling self-avoiding walk.
Boing! Time to simulate a spring force! This challenge fits into chapters 2 and 3 of the Nature of Code and demonstrates how to simulate the oscillating motion of a spring using vectors and forces.
Choo choo! In this challenge, I build on chapter 3 (Oscillating Motion) of the Nature of Code series and simulate a simple pendulum in p5.js via angular acceleration.
In this challenge, I demonstrate the entire process of training and deploying a machine learning classification model in JavaScript – data collection, model training, and prediction!
Coding in the Cabana is a series where I attempt challenges from my garden cabana in Brooklyn, NY. In this episode, I explore the beauty of Worley noise.
In this challenge I take the Tic Tac Toe game from coding challenge #149 and add an AI opponent for a human player by implenenting the Minimax algorithm.
This challenge uses the pre-trained SketchRNN machine learning model (available with the ml5.js library) to create a p5.js sketch that finishes a person's drawing.
Coding in the Cabana is a series where I attempt challenges from my garden cabana in Brooklyn, NY. In this episode, I code a visualization of the Maurer Rose patter in JavaScript (p5.js).
In this challenge, I attempt to create a Ukulele tuner in JavaScript using p5.js, ml5.js and the pre-trained machine learning model CREPE: A Convolutional REpresentation for Pitch Estimation. Can you make one with a more elegant and creative interface?
In this challenge I generate rainbows using the StyleGAN Machine Learning model available in Runway ML and send the rainbows to the browser with p5.js! This challenge is based on the live coding talk from the 2019 Eyeo Festival.
In this coding challenge, I implement the “Gift Wrapping algorithm” (aka Jarvis march) for calculating a convex hull in JavaScript. This is a foundational topic in computational geometry!
In this challenge, I attempt to make my own version of Google’s Dinosaur Game (T-Rex run!) with a unique twist – controlling the dinosaur (unicorn, in this case) with a machine learning Speech Commands model!
Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.
In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.
Inspired by the recent image of the Powehi m87 black hole from the Event Horizon Telescope, I visualize the behavior or light (photons) following the path of spacetime around the black hole in p5.js.
In this coding challenge, I implement the Discrete Fourier Transform algorithm in JavaScript and render a drawing using epicycles derived from the transform.
In this multi-part coding challenge, I take a closer look at the Quick, Draw! dataset and create a simple node API to "replay" drawings of rainbows and cats using p5.js.