5.3 Pursue & Evade
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- FleeCreating an agent that avoids the mouse
- PursueAdding a mover target for the pursuer to chase
- EvadeCreating an agent that avoids a mover object
- Pursue Boucing BallPursuing a ball that bounces off the edge of the canvas
- Pursue WanderUsing the wander behavior to steer the mover object
- Pursue Slider PredictionAdding a slider to control the mover object's behavior
Continuing my quest to explore all the steering behaviors from Craig Reynolds’ 1999 paper, in this video I tackle flee, pursue, and evade (all in Jav ...
Craig Reynolds' paper on different styles of steering behaviors for characters in animation and games
Coding Train video on inheritance in Object-Oriented Programming and JavaScript ES6